Hi! I'm Connor Wolf!
I am a systems designer who focuses on user-centric design. While typical systems designers create complex systems that stand on their own, I strive to ensure that I create mechanics that seamlessly mesh with the other aspects of a project. My design philosophy is that each mechanic and system added to a project should feel unique and at home in their projects. Using this design philosophy, I can create systems that flesh out existing games into complex and satisfying experiences.
I am currently working at Lost Boys Interactive as a Quality Assurance Analyst, but I spend my free time working on small projects like the Dungeons & Dragons one-shot The Fall of the Lilywart Log as well as game-jams which resulted in You're Telling Me I'm a Slime that Destroys Castles Now?!?