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Realtime 2D Lighting with Shadows on Isometric Tiles in Godot 4.4
When I first tried adding 2D lighting and shadows to my isometric game in Godot, I came up empty-handed—until now. With the release of Godot 4.4 and some key insights from the community, I finally got it working. This tutorial walks you through setting up layered TileMaps, occluders, light masks, and even normal maps for beautiful, dynamic lighting in your 2D isometric world.
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