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Scene Stack for my Isometric Action Game
I'm going to show a single scene from my project, then break down where and why I'm using the different scene types. So let's get into it!
4 min read
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Realtime 2D Lighting with Shadows on Isometric Tiles in Godot 4.4
When I first tried adding 2D lighting and shadows to my isometric game in Godot, I came up empty-handed—until now. With the release of Godot 4.4 and some key insights from the community, I finally got it working. This tutorial walks you through setting up layered TileMaps, occluders, light masks, and even normal maps for beautiful, dynamic lighting in your 2D isometric world.
7 min read
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Sprite Stacking in Godot
Recently, I came across this amazing write-up by Thibaud Goiffon that walked through the process of creating a fake 3D character using a...
3 min read
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Empty Spiral's 2D Isographic Maps in Godot
Empty Spiral uses Godot's 2D Tilemap, which doesn't exactly have built-in support for isometric tilesets. In order to get them to work, I had to develop a sort of unique pipeline and methodology for creating quality-looking maps.
5 min read
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I Watched Every Single Fast & the Furious Movie. Here's What It Taught Me.
I noticed Hulu had all of them, and so I thought I'd watch the first one and see how it was. This sent me down a rabbit hole of cars, testosterone, and cool dudes (and women) kicking butt. Here's a rough review of the franchise, and what I learned from it. Buckle up. Here we go.
3 min read
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Operator Operator! Dev Log 1
Operator Operator! is a game that I'm developing alongside a few close game-dev friends. The game is a 3D adventure-puzzle game that...
5 min read
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Paper Prototyping
Some thoughts on why paper prototyping is so important in game design.
4 min read
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Writing a Sourcebook for D&D
A short write-up about the experiences of writing a sourcebook for Dungeons and Dragons 5e (2024 Rules).
7 min read
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