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Monofrog Games: My Solo-Dev Studio
I made sure to include information about the founding of the business and why I believe I can handle it. I made sure to include the philosophies I want to carry in my day-to-day "operation" of the business. Finally, I made sure to include information regarding a production and content-release schedule. Now, let's talk about why I prioritized these three areas for my pseudo plan.
5 min read


Scene Stack for my Isometric Action Game
I'm going to show a single scene from my project, then break down where and why I'm using the different scene types. So let's get into it!
4 min read


Realtime 2D Lighting with Shadows on Isometric Tiles in Godot 4.4
When I first tried adding 2D lighting and shadows to my isometric game in Godot, I came up empty-handed—until now. With the release of Godot 4.4 and some key insights from the community, I finally got it working. This tutorial walks you through setting up layered TileMaps, occluders, light masks, and even normal maps for beautiful, dynamic lighting in your 2D isometric world.
7 min read


Sprite Stacking in Godot
Recently, I came across this amazing write-up by Thibaud Goiffon that walked through the process of creating a fake 3D character using a...
3 min read


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